Welcome to No Books of Men! We are a modern alternate history board set in a magical school nestled in the Columbiana Valley of the Rocky Mountains. Students of the Collegium Illustrata Columbiana (commonly called simply The Academy) are free to explore their wildest imaginations in learning the mystic arts, so long as it does not jeopardize the ongoing Shadow War with the Exarchs. How will you live up to the legacies of Merlin?






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Born: 20 July 1988
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Application: http://nobooksofmen.b1.jcink.com/index.php?showtopic=52
Plotter: http://nobooksofmen.jcink.net/index.php?showtopic=2005
Age: 27
Alias: Ludo
Great House: Jerbiton
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Avery Ganon

Graduate Student

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Nov 19 2014, 12:45 AM
Avery had heard the knock twice already, and was praying to some unseen god that there wouldn't be a third, but no, of course there was, knock-knock-knock, just like that. He groaned and buried his head further under the throw pillow, having been sprawled out on the couch napping for the last fifteen minutes, almost to the point where he was going to actually fall asleep, and then here came some asshole knocking on the door. Like, who gave them the right? If it was Herb he would've just came in or like, texted that he had forgotten his key, or hell even opened a portal and stepped in like that was totally normal. Anything but beat on the door like it owed him money.

Besides, Herb had class, no way he'd be home this early. So whoever this was, it wasn't anyone Avery wanted to talk to, because the only person Avery ever wanted to talk to was Herb. Still, by the time the fourth round of knocking came around, it was pretty aparent whoever was on the other side of the door wasn't giving up, and so Avery groaned in annoyance and threw the pillow across the room like it was all that thing's fault he had to get up. One tromp across the room was followed by an angry tug on the door knob, and Avery found himself face-to-face with a tiny little face that looked about as bored as Avery was irritated.

But it wasn't the little face that started talking, no that little face's body was koala-clinging to a much bigger body that, after a second, Avery recognized as the one that belonged to Chuck's boyfriend-husband guy who was, like most of the big giant freaks in this valley, towering over his own. What the hell did this guy want, and why the hell did he bring Laura along? Avery totally knew Laura, of course; they had spent more than one of Chuck's endless lectures being mean girls in the back of the room. Laura had some promise. Klaus was another story.

"The heck you doing here, Short Round?" Avery asked, addressing Laura, though fully expecting Big Blond Boyfriend to answer, and sure enough, he did.

"Ah, you are home. I'm sorry to bother you but Charles and I need to head back to New York, there's been an--"

"An 'in-so-dent'." Laura piped in helpfully, and Klaus stopped short. "The big house is in trouble and Chuck said to call you but you didn't answer so we came here so I can spend the night and Dad says if I'm good we can go to Denver so I can get the bear in the tutu but I want the Elsa bear."

Avery tuned out the five-year-old nonsense and just focused on the part about spending the night, quirking a brow up towards Klaus, who had a look on his face that was halfway between 'I'm so sorry' and looking ten kinds of constipated, and Avery sighed, rubbing at his temples before asking, "So basically you want me to watch Laura while you and Chuck go do whatever the hell you have to do in New York."

"I am so sorry, I know it's last minute but--"

Avery lifted a hand to stop Klaus mid-sentence. Uuuugh this was not anything he wanted to doooo fuuuuuck his liiiiiife.... But Chuck had been there for him before, especially during those horrible few weeks of getting his bearings as a TA, and so Avery knew he owed the guy one. "Fine, fine, come on in."

***

And then twenty minutes later there they were, Avery trying in vain to find something entertaining for Laura to watch on TV, but Laura was far more interested on seeing how quickly the blood could rush to her head if she hung her head backwards off the couch. Avery wasn't sure what the answer to that was, but he did know he had no idea how to child, but maybe by some grace of god Herb would...
Aug 19 2014, 10:46 PM
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<div style='width:250px; height:450px; padding-top:83px; background-image:url(http://i.imgur.com/h1bcpNZ.png);'><div style='width:218px; height:322px; background-image:url(https://38.media.tumblr.com/edaf2fa98c9e67fd3714279c11ad44e3/tumblr_nal2q3EX6U1qbauj1o3_r1_250.png);'><div style='height:12px;'></div><div style='width:180px; padding:10px; margin-right:9px; margin-left:9px; background-color:#efefef; opacity:.8; font-size:calibri; font-size:10px; color:#000; text-shadow:1px 1px #fff; text-align:justify; line-height:125%;'>

Hey it's Avery. I'm either away from my phone, blissfully asleep, or up to my neck in paperwork. Either way, I can't answer, so leave me a message and I'll get back to you at some point in near or distant future.

</div>
</div></div><div style='margin-top:8px; width:450px; text-align:center; font-family:calibri; font-size:8px; color:#777; line-height:100%; letter-spacing:4px;'> THANKS TO LOUIS AT ATF!</div></center>[/dohtml]
Aug 11 2014, 10:25 PM


Player Name: Ludo

Character Name: Avery Israel Ganon

Alias: He's called Boo and Pooh Bear by one person and one person only, and even that is accepted begrudgingly.

Age: 27

Character Type: Graduate Student

House: House Jerbiton

Secret Societies: Janissaries

PB: Patrick Stump

Appearance: Avery wears prescription glasses.

Spheres:
  • Mind: 4
  • Life: 3
  • Prime: 2
Rotes:
Mind:
  • Aura Perception: The mage can discern the mental and emotional states of a thinking being by reading his aura and identifying the colors present therein.
  • Sense Consciousness: This spell allows the mage to detect any creature with capability for sentient thought within her vicinity. Range affects details available, however. One can detect how many sentients are within a 100 yards, but not where they were or how they move. However, those details could be ascertained if the range is reduced to 10 yards.
  • Subliminal Urging: The mage can project emotions and feelings into the minds of others. This is not mind control, but can lead the target to predictable results. Blinding rage is as likely to result in physical attacks as direct mind manipulation, if used artfully by the caster. Additionally, the target may become aware of such manipulations if they are drastically different than normal; such as feeling delight at the funeral of a beloved spouse.
  • Mental Shield: Sometimes the mage wants to protect herself from the prying (third-)eyes of others and this spell allows her to do so. The caster can choose whether this shield takes the form of total concealment of thoughts, blatant barriers against intrusion, or by temporarily erasing memories from her own mind. This spell lasts up to six hours per casting.
  • Telepathy: This spell unlocks the minds of others to the mage, thus allowing direct mind-to-mind communication of thoughts, images and emotions across vast distances and without the need for physical proximity. This holds with it no act of compulsion, and is solely useful for communication purposes.
  • Psychic Assault: Some spells damage opponents through magical manipulations of objects or the body, but this spell makes the concept of "Mind Over Matter" literally. Through a direct psychic blast, the caster forces the targets body to spasm and neurons to misfire, causing extremely painful and debilitating damage to the target's physical form. This attack is incapable of killing, but sometimes the subject wishes it were...
  • Imposter: The caster clouds the perceptions of a single target, implanting suggestions in the minds of the subject that the caster is someone else or that some event is occurring before them. The target is convinced that the mage is this other person and all their perceptions are altered to match their expectations.
  • Breaching the Vault of Memory: The mage is now capable of reaching into the lowest depths of a subject's mind, accessing not just surface thoughts but memories as well. Once within the deepest levels of the target's subconscious the caster can now psychically read, write, or even rewrite the memories of the subject.
Prime:
  • Discern: Through her understanding of how magic is created, the mage is capable of seeing through illusions created through Mind and Prime as if they were puppets where she can see the strings. They do not vanish from her sight, but she immediately knows what is real and what is magic.
Life:
  • Cleanse the Body: The caster is able to cleanse herself of all drugs, toxins, and poisons.
  • Self-Healing: The mage's understanding of life is complete enough that she can mend bones, cure disease, close cuts, and otherwise heal herself in any way necessary. Her understanding is not yet complete enough to illicit such healing in others, but she has complete mastery of her own health.
  • Healing Heart: The mage can heal the wounds of other humans. Each success heals one bashing or lethal Health wound. At this level, the mage must touch the target. With Life 4, he can cast this spell at sensory range.
Personality: Educated with the ego to prove it, Avery is as quick to share his knowledge on any number of topics with any interested parties as he is to offer a snide, sardonic observation on the situation at hand. There's a slight trace of a superiority complex kindling under the surface, and while he won't outright mock someone for being intellectually inferior to himself, Avery unabashedly carries himself as a man who's "book smart." Big words are a cheap export from the land of Ganon, and they are assuredly not in small supply. But with the curse of intelligence often comes loneliness, and in Avery's world, that tends to be the case.

Smarts don't necessarily equal aloofness, of course, and Avery is never one to be needlessly detached or rude. Emphasis on the needlessly bit; if he feels someone is trying to undermine him or move into his turf, he'll flip the bitch switch fast enough to cause whiplash. The older he gets, however, the less he feels a need to go tromping around proving himself, and as he nears his thirties he's learned to rely less on one-upmanship and more on his dry, blunt nature to fight his battles. Still, it's hard to tell how much of that glib, couldn't-care-less attitude is actually Avery and how much is a carefully constructed front. Underneath that quick wit lies a caring and compassionate individual; the world may be going to hell but there's a deeply instilled and hard to shake idealism that lives in Avery.

The air of indifference he keeps up around himself often has him claiming not to be a "people person", but in reality Avery has no problem starting, holding, or even dominating a conversation. Quick with quips both self-deprecating and otherwise, Avery is a man with a bit of a morbid sense of humor, more than comfortable with the idea that, well, shit happens. He may be all about equality for all mankind and saving the world in what little ways he can, but that only gets you so far when reality is there, ready and waiting in the wings with things like disasters, disease, and death.
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